The Age Imperium

The Age Imperium, also known as The First Age and commonly used in calendar dating as "AI" was the first age following antiquity. Though antiquity stretches at least 2,000 years, it was commonly used to date any period before the founding of the nation of Senomar. Taken from an ancient High Elven word meaning "March of the Sun" the Empire was the nexus of which the world's time was based. In this first age the hopes and dreams of a whole world were laid bare: if people could not rise to the challenge, there truly would be no history.

Built in the ruins of dozens of previous kingdoms, Senomar led to the establishment of the first Principalities and Fiefdoms. The First Age is the beginning of the natural calendar. Thus, it counts ascending from Antiquity

The First Age


0 AI, Age Imperium The Kingdom of Senomar is ratified and completed. United under the banner of Rodoran, they declare themselves Imperium of The Sun, or Senomar. Named for the march of the Sun that they took against The Abyss. King Joseph takes Rodoran's family name as a demigod, and begins his rule as King of Senomar.

1 AI, The Merging Festival The first Merging Festival reaches the world at large. With a proper Kingship established, the people of the far off lands reach Senomar. They bring with them goods, culture and tales of ages long passed. Taking some natives with them, they declare that they will return to this far shore every 100 years.

25 AI, Marek's Trust  King Joseph bequeaths the lands of the Northern Continent to Marek. A noble Guardian and fierce warrior from the Conflict of Nine. He alone bears the curse of the guardians, holding his magnificent blade aloft. Unknown to Joseph, Marek plots in secret...

35 AI, The Thundering War A petty land dispute over a newly scouted territory in Senomar leads to a disagreement, and like all things when powerful men butt heads, leads to a war. Senomar is fractured from one Kingship into a separation of territories. Princes are given power, duchies and fiefdoms emerge. The Elves teach the young kingdom Feudalism, and with it how to broker power.



36 AI, The Great Leaving On his deathbed, King Joseph recounts to his friend he wishes to see the home of the High Elves. He is taken, along with all of those Elves from Thilendral, back to their ancestral home. Thus leaves the noble Valorians, the most ancient Asca Dagnir, Nesemirians and houses uncounted for behind.

40 AI, The Demigod King Long ago Joseph was chosen by Rodoran. His blood a council between the great god of light and Warda, the gods partner. Joseph's offspring would bear the blood of the Gods, and so his name was chosen in history. As Joseph leaves for the far shore, his son takes his place. The Divine Imperium is at last recognized.

57 AI, The Vault The Nine Seated Mages conspire a reliquary of sorts. With the end of the war now stretching into the past, some type of deal must be made for the watching of powerful magical artifacts from ages of yore. Thus Karallel and other Wizards create The Quantum Vault. A selection of The Nine create a great prison to hold the most dangerous magics ever found.

 106 AI, Sanctuary Sometime near the year 100, the undead of Sanctuary make themselves known. A small coastal city surrounding a great obelisk. They are the unwanted and unbound - the world's strange magics and power from the war leave dead soldiers twisted and waking in the night. They migrate en masse to Sanctuary.

140 AI, The Grey Cloaks The Quantum Vault was meant as the final resting place for a series of Grimoire created during The Conflict of Nine. Due to perhaps some personal error or otherworldly force, they go missing. A deal is brokered: the most magically sensitive warriors in Senomar will become the colorless Grey Cloaks. Agents meant to seek out powerful objects and return them to The Quantum Vault.



