The Age of Antiquity

Long before the kingdoms of man, there was the great age of Antiquity. Nameless Kingdoms rose and fell, leaving their histories to only be recorded in that great citadel of Elvinkind. People huddled underneath the banner of Fire - the last of the old gods who lent their strength. The continent of Senomar was a place rife with darkness, war - and then finally a great sundering. '''Ages of Antiquity ascend backwards, where 1 is the closest to "today" and ~1,000 matches the end of known history. '''

In Another Time, In Another Place
 1 ANQ, King Joseph Crowned  The first king of Senomar is crowned, Joseph the Sniper. A soldier, his legacy and last name would be decided only by history. Once nothing but a soldier in the last armies, the arrow he fired ended a great war.

10 ANQ, The Sight of Gods

Rodoran's followers are given the light of the first miracles, and soon other Gods make themselves known. Ushering in their control of the world, away from the fading embers of those Gods of old. Corum and Berg, and many that will not yet have their true nature revealed.

22 ANQ, Rodoran's Voice

The first thing to break the long quiet is the voice of Rodoran. With a word heard, people begin to take each other hand in hand. They look upon a blighted and destroyed world that holds new secrets and new dangers.

34 ANQ, The Council of Nine

The Council of Nine is ushered in. At first a secret meeting, they unite under the banner of the young man, Joseph. A peace brokering between all who stand, a collection of knowledge, a non-proliferation agreement. These Wizards will make sure such a horror never brings the world to its knees again.

35 ANQ, The Last Arrow

A young man named Joseph fires a shot that courses the length of the known world - striking the last of the Wizards that stands in opposition to the world. In doing what not even the strongest of his peers could, all standing armies unite around him.

110 ANQ, Rodoran's Sword

Rodoran touches the surface of Celestus for the first time. A young champion of the celestial heavens, in one single blow he fells the great Lord of the Abyss. With their supernatural threat, the final stretch of the long war begins. Only can it be fought by the swords and magic of the mortal. Light returns to the world.

126 ANQ, Parazore Rift

Known now only as The Abyssal Witch - she cuts open a great rift to The Abyss. Out of which flow endless hoards of demon and devil alike. What petty militaries stand are immediately brought to their knees. People cry out for some kind of salvation, only ever briefly met by heroes lost to time.

130 ANQ, The Long Dark

Desperate to triumph over his foes, the great Wizard Artius casts a spell that blots out the sun. In an effort to drain his foe of power, this encourages her to seek an alternative source. Though they do not know it, the moment that will eventually lead to an end of the war comes to pass.

<p style="text-align: center;">142 ANQ, The Conflict of Nine

<p style="text-align: center;">So named for the nine Wizards that would be left standing at the end. There are no records for who cast the first spell, or hurled the first insult. Wizards lording over accumulated knowledge that only they alone were the caretakers of rose magnificent armies, marshaled the powers of Dragons both ancient and young. Spells ripped huge chunks out of the world and threw torrents of water that covered cities. With each year the horror only became worse.

<p style="text-align: center;"> 500 ANQ, ' The Fall of Mithros 

<p style="text-align: center;">Sometime 500 years before the coronation of King Joseph, far away the city of Mithros falls into ruins. As a testament to the strength of their people, the beliefs of this culture will last a great test of time.

<p style="text-align: center;">800 ANQ, Thelindrel 

<p style="text-align: center;">Supposedly built in collaboration with the most ancient of Gods, the Fae, the High Elves construct their Magnum Opus. A great city teeming with life and knowledge.

<p style="text-align: center;"> 1,000 ANQ,  ' The Linking of the Great Chain

<p style="text-align: center;">Two worlds linked by the fate of the gods of one. To go past this point is to go past antiquity itself. Another thousand years and you find the end of one world, consumed by the gods. Further back and you find the ancient kingdoms: Kharlia, Empyria, Dalmar.

<p style="text-align: center;">~3,000 ANQ?

<p style="text-align: center;">Further still and you find the kindoms of Staghorn and Celdin. Perhaps another 1,000 and you find a great flood and the most ancient of heroes and artifacts. Even longer still: The gods and their earliest experiements.

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